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Sure, your build need to be great and top notch but it's possible. Firstly, as hard as it is, both PoE and GD have endgame that is possible to complete solo. I myself am way more impressed by Path of Exile and/or Grim Dawn endgame content, and it's IMO way more challenging than, let's say, Destiny/Division 2 raids. So in recent years I see trend, especially in younger gamers, that looks at Raids as the "go to" endgame content.
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Then there is my fear about endgame content that will apprear on launch or after launch in one of the patches. It kills sense of expolration for me due to the fact that game starts to look like "hub > world event/daily mission > hub > world event/daily mission > hub. Like a timer in the corner "world even will begin in 02:05!". I like to spend time at my own pace looking into character stats, discussing builds on forums etc. But once that first "honeymoon" period is over I like to get deep into the character creation, build speculations etc. I group sometimes, especially during early days of each loot based game to get the "feeling" of all the hyped fans that are exited to play. I hope they'll fix that.īut now with MMOish features.
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Itemization looks ok, but simplyfing stats looks. Skill tree and talents are step into the right direction from barebone system in D3 but it's still to early to tell how impactfull decisions are gonna be. Blizzard is gonna try to balance the game between solo/coop players but said that if they will meet any difficulties with that coop will be their priority. (Like in MMOs you can bump into other players while exploring the world)Ĭlans/coop is big focus.
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Game is open world with "above ground" maps being shared between multiple players. Game is online only (noone is suprised I think) It was confirmed that SSF mode (solo self found) is not even considered in Diablo 4. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
![Diablo 2 crafting guide](https://cdn1.cdnme.se/5447227/9-3/20_64e61dfc9606ee7f8b257166.png)